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Interface IEvents

Hierarchy

  • IEvents

Index

Methods

broadcast

connect

  • connect(game: string): void

connected

  • connected(): void

disconnect

  • disconnect(game: string): void

disconnected

  • disconnected(error?: object): void
  • Parameters

    • Optional error: object
      • code: number
      • reason: string

    Returns void

heartbeat

  • heartbeat(): void

receive

restart

  • restart(downtime: number): void

signIn

signOut

status

  • status(payload: IStatus): void

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